![]() This includes the PDF-only products to support the charity Extra Life, such as Mordenkainen's Fiendish Folio Volume 1 (2019). Non-D&D content such as comic strips, advertisements, and such appearing in those magazines are also not canon.ĭ&D sourcebooks and content published by Wizards of the Coast through digital-only channels is considered canon. Note that this only refers to D&D content in those magazines, and not content for other RPGs, which occasionally appeared in earlier Dragon Magazines. ![]() Dragon+, the digital magazine published by Wizards of the Coast's website from 2015, is also considered canon. Dungeons & Dragons short stories are canon.įollowing the end of Paizo's license to publish Dragon and Dungeon, the digital editions of Dragon and Dungeon magazine published by Wizards of the Coast through D&D Insider between 20 are also considered canon. Web-only content for the magazines, such as articles and web enhancements released by Paizo, are also canon. This includes the Dragon Compendium Volume 1 (2005) and The Shackled City. Sourcebooks directly linked to of the magazines are considered canon. The status of the magazines as "100% official content" is explicitly asserted on the cover. This specifically refers to Strategic Review, Dragon Magazine, Dungeon Magazine, Polyhedron, Imagine: Adventure Game Magazine, Living Greyhawk Journal, and Dragon+.Īdditionally, the magazines Dragon and Dungeon, during the era from 2002 to 2007 when they were published by Paizo Publishing, are also considered canon. Many such licensed works have their own wiki, which would be a better fit for many articles.ĭungeons & Dragons content in magazines published by the rights holder are also canon. Generally, an established world or continuity which receives a Dungeons & Dragons product is considered its own campaign setting. For example, the sourcebook Acquisitions Incorporated (5e) (2019) is canon, but the Acquisitions Incorporated livestreamed campaign is otherwise not. However, this does not promote those entire properties to canon only content defined in those specific D&D works. This includes such works as LNR2 Tales of Lankhmar (1991), Dungeons & Dragons vs Rick and Morty (2019), Guildmasters' Guide to Ravnica (2018), and Explorer's Guide to Wildemount (2020). This includes, but is not limited to, Original D&D, Advanced Dungeons & Dragons 1st edition, Advanced Dungeons & Dragons 2nd edition, D&D 3rd edition (both the original third edition termed "3.0", and v.3.5), D&D 4th edition, D&D 5th edition, and the various D&D games released coterminously with AD&D, including Holmes Basic, Moldvay Basic, Mentzer ( BECMI), the Rules Compendium, and others.Īll such campaign settings are valid, although articles on a setting-specific topic are usually better contributed to a setting-specific wiki.įirst-party sourcebooks based on licensed works įirst-party D&D roleplaying game products based on another established property are canon, but only to the extent that they are defined in those products. Should another company later acquire the Dungeons & Dragons brand from Wizards of the Coast, that company would naturally inherit this first-party status.Īll editions of Dungeons & Dragons are considered canon. The rights holder refers to TSR from the publication of Original D&D in 1974, to its bankruptcy in 1997 and Wizards of the Coast from its acquisition of TSR in 1997 until current. ![]() What sources are canon? First-party sourcebooks Īny sourcebooks published for the Dungeons & Dragons game, by the Dungeons & Dragons rights holder, are canon. 2.11 The outcome of otherwise canonical adventure modules. ![]() ![]() 2.9 Non-canon continuities mentioned in a canon work.1.2 First-party sourcebooks based on licensed works. ![]()
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